Block breaking attack deals 50-100% damage more depending on the weapon
Daggers, as well as very light weapons Dark And Darker Gold, like rapiers can't compete with block breakers. This forces clever and sneaky students to appear sneaky and smart and depend on beating and out in the air to move enemies.
Thanks for making it here to wrap the session.
All these things combined create lots of instant to minute options and responses that you can choose to take and that your opponent is able to react to. This expands and builds upon the timing and positioning elements of the game. This is also making the pvp combat feel more fair and less like you're winning or lose based purely off your score, thereby increasing the depth of play for well-equipped players and beginners. IT is also able to avoid the overly complex combat system which are present in Mordhau and Chivalry which a significant portion people are opposed to.
I hope that you support this thread by talking about it and its ideas in greater depth by refining them, and then expanding on it to keep it on the front page of discussions where developers will be able to read it and hopefully act upon it as soon as they can for the next playtest.
It is really to the advantage of Dark And Darker
"Current problems: The combat is all about movement, or is it about positioning along with the equipment you own and what your health bar is buy Dark And Darker Gold. Other tools could aid you until you reach melee."
This is not a issue as this is the main component of the game.