Body paint has the exact same limitation as other clothing: if you are using a PSO2 physique, it's still possible to PSO2 Meseta body paint. If you are using an NGS physique, it is possible to only use NGS body paint. As soon as you equip an NGS outfit/basewear/innerwear item, you can not use any PSO2 clothes"mixed and matched" along with the NGS stuff. You need to devote to 1 game's fashion for clothing/body paint. Accessories and hairstyles on the other hand appear to be freely.
If I'm reading it right, it looks like Inventory Expansion doesn't continue, but Storage Expansion does." Just because so far we know mags don't have any stat advantage today. My main concern is they are going to strip out important elements such as the ability trees and subclassing and be just like every other MMO out there now emptiness of alternatives. Edit: I understand this could be innocuous because it might mean they are just different talents or particular classes might not be 1:1, but I keep stressing we are likely to have yet another WoW or FF14 on our hands where they slowly cut everything that is not cosmetic out of this match.
For example the participant in the trailer is viewed comboing assault rifle and sword. You are not likely to have a really big set of level capped classes in NGS such as you do in PSO2, none of this is transferring at all. NGS is going to have brand new classes and consequently brand new skill trees or differing development elements entirely so obviously it"serves a different functions".
They've even said camos for firearms which"do not exist" in NGS can't be utilized which suggests they have different plans for the accessible weapon choices in NGS. He art tree system had an overhaul anyway. It's rife with"you must select this or you totally f'd up your tree", and united with not having the ability to reset unless a special event handout or paying to an additional, creates a a situation where everyone has to be the exact same build. It's an illusion of freedom and there are very many methods to better balance a progression system with valid progression options which truly help you distinguish your personality without making yourself legitimately poor.
The more likely situation based on info we've been given and what we've seen in the trailer is classes will be different and consequently skill trees will not be exactly the exact same in NGS. You are not going to have a really major set of level restricted classes in NGS like you do in PSO2, none of this is moving in any way. NGS will have new courses and thus new skill trees or differing progression elements entirely so naturally it"serves another functions". They have even said camos for weapons that"do not exist" in NGS can't be utilized which implies they have various plans for cheap Phantasy Star Online 2 Meseta the accessible weapon options in NGS.
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