It wasn't a problem before people needed to go higher

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Mid-level players must learn new skills or are incapable of RuneScape Gold playing the game because of the overabundance in high level players. A good example is God Wars Dungeon: the four original bosses clearly aren't made for 138s who can power through hundreds of kills however, if you're not 38, you won't stand a chance: therefore the game is locked to a higher level.

Skillcapes offer a unique incentive to boost the level of skill up to 99. Each 99 has an actual reward even though there is no content between a high-level and a high-level level. This ensures that while the xp is terrible the players will continue to strive for that ability.

Players are vocal when they are made to learn or "cheapen" the game. Zezima quit because it was too difficult for the younger players. He felt it devalued his accomplishments. I'd like to have a conversation about how this could be fixed, without ruining the game. Is this a possible solution? I don't think so. Here are my thoughts:

You can create valuable content beginning at the lowest level. It is possible to add the content that is 70 to 99 to Herblore. The xp curve should be reduced from 70 to 80. It should take skills longer to get better however, it shouldn't take 10x as long.

It wasn't a problem before people needed to go higher. There has to Buy OSRS Gold be a method to make mid-level content valuable, not just a means to achieve a goal (high-level content). I'm not certain what it would be.

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