Diablo was developed for PC

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GameSpot's D2R Items Immortal review scored the game with a rating of 6/10. "Diablo Immortal is a surprisingly excellently-feeling and premium-feeling adventure it hits all of the good points, even if its ending becomes dependent on microtransactions too heavily," reviewer Alessandro Barbosa said.

Diablo was developed for PC when it first came out in 2000. But now, with Diablo: Resurrected, the action-RPG iconic game will be coming to consoles, for the very first time. It turns out that Blizzard required an enormous amount of effort into the game in order to ensure that the console experience lived up to its legendary status, without actually altering the design that the game is built on.

In a post on the blog exploring how the Diablo: Resurrected team had a look at making the game playable on consoles, design director Robert Gallerani explained how decisions taken about the game's console playability were a way to concentrate "on a very different player than the PC player." As a large portion of console gamers have more experience playing Diablo on consoles, Diablo, Blizzard needed to make Diablo similarly approachable.

One way Diablo: Resurrected on consoles does this is by drawing a page from Diablo's playbook regarding how it handles mapping and displaying capabilities.

"In the original Diablo game, players had two buttons: left and right mouse clicks," Best place to buy D2R items writes. "To get access to several different abilities, players use hotkeys to rapidly remap those two keys. With the help of a controller, this can be changed to not remap instead, the buttons enable the abilities. Then, we will show these abilities in a similar fashion to Diablo and in an upper part inside the HUD."