World of Warcraft was our first big game

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Zagara was one of a new group of hero heroes that were revealed on the eve of PAX East.

ZT: Do you have an established ratio that you use when selecting your heroes? Do you ensure there are equal numbers players from World of Warcraft buy WoTLK Gold, Starcraft, and World of Warcraft universes?

DB: It's not a predetermined amount. We try to support all three areas as far as we can. If we ever decide to do any kind of Lost Vikings hero, there no longer would be 15 Lost Vikings heroes in the game. There would be one, or perhaps two.

When it comes to rules and ratios, I think you'll be seeing over time or maybe a more now, a couple extra World of Warcraft characters than other games we offer. This is because the lore for World of Warcraft is so intensely developed. World of Warcraft was our first big game which was a multi-version game and was a huge MMO. We do our best to separate it into several versions certain.

ZT: What kind of an influence does the gaming community play in guiding the development of the game beta and alpha phases?

DB: It's going to be pretty significant. I'm not sure how it's going to take but it made a significant influence on us here at Starcraft. We made many changes to that game based on community feedback. A lot of the mechanics that were developed for the game were designed to address concerns that the community expressed about ability cap and ensuring that the game was sufficiently challenging for esports cheap WoW WoTLK Classic Gold.

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