Wizards are less than 10 strength

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However, to make your point. Mages are the anti-boss and also the ANTI-ranged class. They take down boss mobs such as the knight, ogre, Wraith Dark And Darker Gold, etc. very fast and effortlessly. They are able to take down archers with ease and also take down Mages in a safe way. They are able to kill bugs by using fireballs(might require more than one early). They don't have a bullet drop to increase range however, the game features extremely small sight lines as well as a terrible render range base. In general, mages would be fine if they began with the crystal sword or dagger and orb. They begin with staff, which gives 0 damage to magic per spell, but a terribly physical damage.

Wizards are less than 10 strength, so the 19 base damage from weapons is actually reduced for you and you're able to do 35% or less than the base. If you strike limbs, it's even less, and against armor, it's even lower.

It is possible that you won't even notice damage against a cleric using three flat damage reduction XD. Stick comes with a buff spell that allows for less than 12 swings against red Skeles.

Additionally, the BURN perk is a bit shaky. All the burn spells appear different in terms of duration for BURN. The zap appears to cause one burn damage, then disappear instantly, even with the perk.

The flame sword is able to do a little more, but it also fades when the perk is activated. It is hit, then it burns one time before it fades. I haven't wasted a fireball on the dummy, but using the perk and 35 Will it tripped twice. There is something wrong with the burn debuff cheap Dark And Darker Gold. This is what makes wiz so bad.

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