Next game I will tap the enemy rogue darker

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Magic missiles are the only PVE

I have landed 6 consecutive fireballs, 2 or 3 3-man chainlightnings and several magic missiles in a group of 3 people just for them to have complete health Dark And Darker Gold. Its hackers/cheaters/netcode issues. The pve mobs are extremely tough, but they all have counterplay. It is easy to hunt boss mobs with ranged weapons and kiting. Barbs can almost buy wins by using pots. In pve however, everything goes wrong. Game feels MASSIVELY rigged like an advanced protection system is installed or something. My barber performs 170 head shots using the training dummies , but is unable to one tap on a meditating wizard. It's a huge problem. My guess is that people use mods that make all the hit boxes on their hands/feet for like an 80% reduction in damage.

I get up to 9 or 8 mace swings in a row on my character cleric, compared to a rogue who is unable to do anything. Die to the barb three seconds later. Rogue has 50% health.

Next game I will tap the enemy rogue.

In the next round I 1-shot a rogue for an armed ranger using the five shot shot arrow shotgun, at point blank.

The next round I 5 . shot chest shot, a warrior, into a head shot and then an stab with a sword. The player finishes with 40 percent.

When I compare the damage number I take, vs what other people take in basic equipment, I can tell that something is OFF.

And yes. Magic missiles is the sole PVE skill worthwhile against mobs (fireball is at best mediocre).

The issue with mages lies in ironmace balanced them around FLAT damage bonuses that happen multiple times per spell performed cheap Dark And Darker Gold.

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