RSVSR How to Finish Worth Your Salt in Arc Raiders Fast

Beat Arc Raiders' Worth Your Salt on Spaceport by snagging the salt battery in Rocket Assembly, charging it at the recharger, then rushing the northwest drop box—only one Raider can turn it in per raid.

Celeste's "Worth Your Salt" has a funny way of turning a chill Spaceport run into a full-on scramble. I was skimming my stash and checking ARC Raiders Items when it clicked that this quest isn't hard because the steps are confusing—it's hard because it forces you to be helpless at the worst possible moments. You're not just picking up a thing and leaving. You're picking up a thing that makes you walk like you've got bricks in your backpack, right where everyone else wants to be.

Finding The Prototype

You'll want the Rocket Assembly building up in the north of Spaceport. Get inside the warehouse and don't waste time combing the ground floor. Head for the red metal walkways, then look for red lockers on the upper level. There's a small container tucked behind them; interact with it and the Battery Prototype drops out. The moment you pick it up, the game flips a switch: no sprinting, no shooting, and your awareness has to do all the work. Clear nearby ARC patrols first if you can, or at least listen for footsteps, because other Raiders love hearing someone clunk around with a carry item.

Charging Under Pressure

Next is the Industrial Recharger, the big unit with glowing panels sitting in the middle of the hangar floor. Walk the battery over, slot it into the bay, then hit the side panel to start the charge. It's only a few seconds, but it feels longer because you're stuck standing in the open, staring at an animation, hoping nobody swings the corner. A lot of players try to "be brave" here and it backfires. If you've got a friend, have them watch angles. If you're solo, take the widest, safest line and accept you might have to reset if the area gets noisy. Once it pops out, you're carrying a Charged Battery.

The Drop-Off Bug And The Rush

After that, you haul it to the drop-off crate in the northwestern corner of the ground floor. When it works, it's clean: place the battery, quest completes instantly, and you get the Vita Spray Blueprint (or creds if you already own it). No extraction required, which is great—until the current bug shows up. Right now it looks like only one player can use the crate per match. If someone else cashes in first, your prompt may never appear, and you're left waddling around with a battery you can't turn in. It's made spawn routes feel like a race, and you'll see people bee-lining to Rocket Assembly before they've even thought about loot.

How Players Are Dealing With It

Until it's patched, the best "strategy" is basically speed plus risk control: go early, go quiet, and don't pick up the prototype until you've checked the hangar's traffic. Some squads even run interference—one player clears, one carries, one scouts the drop-off—because losing the prompt at the end is just brutal. If you're trying to gear up faster or replace what you've burned chasing this quest, a lot of folks also lean on places like RSVSR for game currency and items so a scuffed run doesn't stall progress, and you can jump straight back into another attempt.