Most failed 30K runs don't fall apart because a player brought too few grenades. They fall apart because the fire lands on targets that die before it has time to work. The Blaze Grenade Trial is really about keeping enemies in the burn zone and turning one throw into a long stretch of damage. That changes how you approach a raid. Rather than chasing every small ARC you spot, look for durable machines, busy patrol routes, and moments when several enemies are packed into the same space. It also helps to prepare your ARC Raiders BluePrints before the Trial starts, since a reliable supply of crafted grenades takes a lot of pressure off each attempt. You don't need a perfect run. You need a few good throws on the right targets.
Read the Score Through Damage
The Trial score comes from Blaze Grenade damage, not from how dramatic the throw looks. A grenade tossed into an open area may catch one target, but it often wastes most of its burning time. The better play is to wait until a heavy ARC is committed to an attack, stuck near cover, or moving through a narrow route. Bombardiers are useful because they can absorb plenty of damage. Larger encounter units work well too, especially when they stay near smaller enemies. You'll quickly notice that one durable target standing in the flames can be worth far more than several weak enemies dropping at once. Don't rush to finish burning targets with your weapon either. Let the fire do its job where it's safe to do so. Your gun should be there to control the area, remove immediate threats, and keep enemies from forcing you out of position.
Set Up the Throw Instead of Forcing It
A strong score usually starts with a little patience. Pull enemies toward a doorway, a broken passage, a tight ramp, or any spot where their pathing makes them bunch up. If a patrol is spread out, don't throw straight away. Let it move closer. Circle around cover and give the group a reason to follow. When a tougher ARC reaches the cluster, that's your opening. Aim slightly ahead of moving targets so the fire lands where they'll be, not where they were. It sounds basic, but it saves a surprising number of throws. Watch the ground after impact as well. If enemies step out of the flames, pressure them back toward the burning area rather than chasing them into open ground. A few seconds of extra burn time can make a real difference. If the first throw goes badly, reset your position and try again. Throwing more grenades in frustration usually empties your pack without improving the score.
Pack for a Real Raid
It's easy to treat the Trial like a quick side task, then get caught without healing or room for loot. Bring several Blaze Grenades, but leave space for the rest of the raid. A dependable primary weapon matters because small ARC units can interrupt your setup, while a close-range option can help when enemies push into your cover. Carry healing supplies and at least one way to disengage if another squad shows up. Once you've earned a solid score, there's no need to stay exposed just to squeeze out a little more. Materials such as Oil and Explosive Compound are worth bringing home, particularly if you craft Blaze Grenades often. Keep an eye on your currency too. Coins disappear fast when you're replacing gear after rough raids, so it pays to craft when materials are available and buy only what you actually need. A steady stock of supplies makes future Trial attempts feel much less stressful.
Final Thoughts
Getting near 30,000 is less about wild aggression and more about timing. Find high-health ARC units, let nearby enemies gather, then place each Blaze Grenade where its fire can keep dealing damage. Stay calm if a throw misses its mark; there'll be another opening, and surviving with your equipment is still part of a good run. Once the score is where you want it, shift your focus to extraction and protect what you've collected. Building up useful ARC Items along the way gives each successful raid more value, whether you're preparing for the next Trial or improving your usual loadout. Good positioning, sensible crafting, and a clean exit will take you further than simply throwing everything you carry.