Rsgoldfast - Why shouldn't they be allowed in PvP?

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These are questions that OSRS gold you might ask yourself: Why wasn't this not done before release or after release so swiftly? The potions were test-run prior to release to make sure that they worked well. After monitoring the combat on a massive scale, we realized that the randomness of hitting opportunities was impacted in a negative manner.

Due to the increase in number of hits "under the hood" so to speak, the randomness of hitting vs not hitting in a fight between differently buffed players had tilted in a direction we didn't intend. Due to this, players could have lost an unfair battle from the beginning. This is something we will be looking to correct in the near future as the combat system changes.

Why shouldn't they be allowed in PvP? And make them tradeable? Although this may be true, we believe the potions should only be used by players who have reached the necessary levels. As players who have been taught are more likely to succeed in PvE, this remains true.

Doesn't it seem like there is an issue with Hitpoints and Max-hit? Yes. The reason behind the removal was that certain weapons could be used to hit a person one-time or even get close to doing so. Although this is unlikely, it does not mean it was impossible. In relation to hitpoints and Max-hitting, we will examine this with regard to combat system changes. Also, we can look at the Defence ability.

What made you decide to do this, but leave items such as dragon claws/AGS as they are? It's true, some weapons special attacks are more powerful than other. Although we could look at each case individually, items such the claws are a regular feature of the game's history for over a year. Since the claws/AGS are linked to attack, it's impossible to cheap RuneScape gold remove them. They are also visible if someone is holding them, whereas a higher stat isn't.

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