As with all Buy RuneScape Gold content

As with all Buy RuneScape Gold content

As with all Buy RuneScape Gold content, we put in every effort to ensure that Squeal of Fortune would not affect the game's distinctiveness for the millions of players who play it each hour. We believe we've achieved both these goals.

We know that not everyone is happy with the Squeal of Fortune. Even with our best efforts, we aren't able to satisfy everyone.

Therefore our policy has always been to do what is right for the long term well-being of the game which many long standing player will know I've always done over the years irrespective of the initial pain and with the less distant Bot nuke a great illustration. I am confident that we've always been rewarded for doing the right thing over the long haul and today we can say that the game is not only consistently improving but our community steadily grows every year.

We're still extremely thankful for the feedback we receive about our updates and the involvement of the community with it. We've been listening to your comments in the forums. We have listened to your complaints and made some changes to Squeal of Fortune. This included new ways to earn additional spins in the form of rewards, and an additional protection of payments for all purchases made in the game.

Naturally, the team and I are both sad that some players are upset over free spins, and others dislike the option to also buy additional spins. However, the reality is the majority of our players enjoy the Squeal of Fortune on a every day basis. More than 70 percent of our players who are free utilise the Squeal of Fortune daily too - making it some of the most adored content release to this point. It's a popular feature that our players are still using because they love the many ways to earn additional spins.

Players are not expressing concerns about RWT'ing, gambling, or playing the Squeal of Fortune as a method to win. This is because the system is designed to make it impossible. Whilst we have seen most players benefit from the new rewards and some opt to buy additional spins, we have not seen any illegal activity with the system, despite watching the system very closely.

As we look forward, RuneScape is growing more rapidly than ever in terms of exciting and innovative content and also the number of members. The Runespan was launched last Monday. This major graphical performance upgrade has already made a significant impact on the game frame rate of a small portion of the players. We are currently gearing up for the most exciting content of the year... which will include a complete upgrade of the combat system.

We'll be sharing more information about this topic in the near future. Keep checking this site. Thank you for reading... Have fun.

Sal's Realm Clan Citadel. We're delighted to welcome you to our clan citadel. This article contains information on the current resource stock, goals, and our past and present construction projects. This weekly poll allows the members of the community to vote on the shape and style of the citadel. Feel free to comment, suggest or post pictures of your friends' actions in the private meeting room.

Don't forget to share an image of your weekly contributions to resources here. The time to build ticks is on Tuesdays at 10 am GMT. The poll. Poll. I was thinking that should we alter the build tick at any point, right after the 7th tier is a good time to do so. What I'm thinking is:

It could be helpful to have a weekend build tick. For those who wish to cap on a Friday or Saturday can choose a Saturday or Friday and those who like to cap the first thing have a similar opening. For those who cap in between (like me) it is possible to leave whenever they like during the week. This is what would take to move the tick.

It costs you a week to relocate it. There are no upgrades. When the next day (the one you're moving the tick to) comes around after one week it will be back as normal, and with the new day.

As this would be a huge decision that affects everyone it is important to ensure that everyone is able to have a voice. I put up a series of poll questions to see the general feeling about it, and from there devise a course of action with the staff/community/people.

What do these resources serve for? Like usual, maintenance for all of our stuff. Tier 7!!! Tier 7!! Recent Updates. This week's update isn't the same as last week's update. All resources will be going to maintenance and tier 7.

Cosmetic Enhancements. As we're at tier 7, we can begin to work again on these. We are currently working on three objectives. To ensure that we are always able to come up with something I have a system that keeps cosmetic items in stock. The project is currently underway to create a grand hedge. It is quite expensive however it will look great. It will be in the North-West at the mines as well as the kiln. We are also making shields for the second floor of keep, near the room for parties. We are also upgrading the benches that are in our party space to make them an overflow cloth object.

We all know that the ability to master a skill and achieving an 89 in a field aren't difficult. So before you start to rant on about how there a waist of time i would like to hear me out on this one. I have been playing Scape from the end of 2004. In late 2007 I reached 99 cooking in a free to play player. It was a huge accomplishment for me. In the past, there weren't skill capes. It wasn't easy and required a lot more grinding. Since then, I've been able to score two 99s.

But thats besides what i want to talk to you guys about, im looking for opinions here, Do you guys think that having a 99 on any skill is still worth your time? Do you do it for the title of master? Or for the personal satisfaction that is a part of 99.

When I was an early miner, I would get my cape untrimmed from the grinding of granite ores for quite a while. I was happy wearing it with pride. In the past, capes with skill were rare. E.g. A couple of years ago, a person wearing something similar to an RC Cape was worshiped.

The introduction of milestone caps, capes of achievement and capes that are more common means that skillcapes aren't as uncommon. Skillcapes are only worn for skill-building, though certain skills require more elaborate capes (ardougne for zmi/thieving etct) These capes are sometimes looked down upon by people who slay in them.

Do you feel it unfair for players with auras to have an edge over those without auras in dangerous pvp? All combat auras, except those marked as not appropriate for PvP (sharpshooter and knockout, or runic accuracy or friend in need), can be used in dangerous PvP.

Check out the following: The Poison Purge will cure you of 68s (or 168s, if you visit Zammy GWD). Invigorate - restores spec faster. Inspiration - restores spec faster. Vampirism - 5 percent healing from the damage, is stacked with soul split

Penance - 20% prayer to repair damage, cancels the effect of Smite on your opponent and Divine's prayer drain. Berserker – +10% att. and str. This is similar to the effects of an additional potion. The reduction in RS Gold 2007 isn't effective for 1Def pure. Dark Magic – chance of slightly greater damage with mage. Ancestor spirits - potential for an additional vengeance (not confirmed). Aegis 10% damage reduction. Stacks with soak/divine/ely.

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